The book stated that often times the implementer is not the designer. I can see some pros and cons with this. The good aspect about this is that the course remains as designed ... but what happens if the course is not designed well?
In the implementation phase, I believe that designers should get out and take an active role. This will allow them to make adjustments accordingly. I've noticed this as I'm teaching the lessons that I designed. In just one day, I've found out that I have "over-planned" and can't get everything taught in one day. I sometimes think that designers don't realize that most lessons don't go as planned and little occurrences happen that need to allow for flexibility.
I actually really enjoyed reading Teach like a Champion! I feel like this book is very applicable, and I'm excited to incorporate these suggestions in my classroom.
No Opt Out - A student must try. They can't be under the illusion that they are off the hook if they get a problem wrong or if they don't try. Ask other students the answer but then go BACK to the original student and make them answer the question.
Right is Right - Do not be satisfied by mediocre responses. Make sure that students are held accountable to a higher standard of answers.
Stretch It - Make a student stretch his or her answer and go more in depth.
Post It - Post your objective in a visible location in your room in the same location every day.
Circulate - Move freely around the classroom and make students know that you are in control. Monitor what they are doing. This prevents behavior issues.
Exit Ticket - Checks for understanding of the lesson.
Cold Call - Increases speed in pacing - Post a question for the students, allow thinking time, call on the students. It is done systematically, but you are toggling between whole group and individuals.
Call and Response - Choral response -- the group responds in unison. Build a positive culture, energetic, active, and everyone is participating.
Vegas - Production values, cheering, fun activities that support objectives
Entry Routine - teach where to put paper, homework, how to come inside, pull out binder, get started on self-starter -- establish routines and procedures
SLANT - Sit up, Listen, Alert -- ask/answer, Nod, Track the Speaker
Tight Transitions - Number the steps: 1. put everything in hands down. 2. stand up 3. turn in a circle 4. sit back down.
Threshold - Set the tone for the class -- greet students, address good citizenship, make corrections,
What to do - clear measurable steps, let students know what is expected of them i.e. "put your pencil down, put your eyes on me"
Strong Voice - The fewer the words, the better. Be clear, crisp, and all business. Do not engage -- be explicit and do not allow students to argue. Move on. Square up and stand still. Do not talk over students. What I am saying is worth your time to listen. Quiet = power.
No Warnings - Students are not supposed to behave to please you. It is to better themselves, be better people, and get the most out of school. It shows that intolerance is expected.
Positive Framing - Live in the NOW. Do not harp on things they can't change -- how late work is. Focus on what they can do now. Assume the best. Allow Plausible Anonymity. Try to talk to everybody instead of singling out. Build Momentum and Narrate the Positive. Challenge!
Normalize Error - do not make a big deal of errors or corrections. Acknowledge it and move on.
Warm/Strict - Because I care about you, you must serve the consequence of ..... Create a clear and consistent environment that is warm but strict. Explain to students why you are doing what you are doing. Distinguish between behavior and people. "Your behavior is being inconsiderate." You have to forgive, smile, we are moving forward. Use non-verbal behavior.
Change the Pace - It's worth thinking about changing topics 10-15 mins, but more the FORMAT. Start with a quick activity, then create a song, etc. That will help reach all your learners.
Work the Clock - Let kids know a time frame. How much time they will have until the next activity.
Every Minute Matters - High energy review games. Read a poem. Math facts.
One at a Time - Make sure to only ask one question at a time.
Hit Rate - Questions are asked at a quick rate. There is a problem if they are all getting the questions correct. You must adjust so that they start thinking more.
Verbatim (No Bate and Switch) - Do not switch questions -- keep it the same when you restate questions.
In the implementation phase, I believe that designers should get out and take an active role. This will allow them to make adjustments accordingly. I've noticed this as I'm teaching the lessons that I designed. In just one day, I've found out that I have "over-planned" and can't get everything taught in one day. I sometimes think that designers don't realize that most lessons don't go as planned and little occurrences happen that need to allow for flexibility.
I actually really enjoyed reading Teach like a Champion! I feel like this book is very applicable, and I'm excited to incorporate these suggestions in my classroom.
No Opt Out - A student must try. They can't be under the illusion that they are off the hook if they get a problem wrong or if they don't try. Ask other students the answer but then go BACK to the original student and make them answer the question.
Right is Right - Do not be satisfied by mediocre responses. Make sure that students are held accountable to a higher standard of answers.
Stretch It - Make a student stretch his or her answer and go more in depth.
Post It - Post your objective in a visible location in your room in the same location every day.
Circulate - Move freely around the classroom and make students know that you are in control. Monitor what they are doing. This prevents behavior issues.
Exit Ticket - Checks for understanding of the lesson.
Cold Call - Increases speed in pacing - Post a question for the students, allow thinking time, call on the students. It is done systematically, but you are toggling between whole group and individuals.
Call and Response - Choral response -- the group responds in unison. Build a positive culture, energetic, active, and everyone is participating.
Vegas - Production values, cheering, fun activities that support objectives
Entry Routine - teach where to put paper, homework, how to come inside, pull out binder, get started on self-starter -- establish routines and procedures
SLANT - Sit up, Listen, Alert -- ask/answer, Nod, Track the Speaker
Tight Transitions - Number the steps: 1. put everything in hands down. 2. stand up 3. turn in a circle 4. sit back down.
Threshold - Set the tone for the class -- greet students, address good citizenship, make corrections,
What to do - clear measurable steps, let students know what is expected of them i.e. "put your pencil down, put your eyes on me"
Strong Voice - The fewer the words, the better. Be clear, crisp, and all business. Do not engage -- be explicit and do not allow students to argue. Move on. Square up and stand still. Do not talk over students. What I am saying is worth your time to listen. Quiet = power.
No Warnings - Students are not supposed to behave to please you. It is to better themselves, be better people, and get the most out of school. It shows that intolerance is expected.
Positive Framing - Live in the NOW. Do not harp on things they can't change -- how late work is. Focus on what they can do now. Assume the best. Allow Plausible Anonymity. Try to talk to everybody instead of singling out. Build Momentum and Narrate the Positive. Challenge!
Normalize Error - do not make a big deal of errors or corrections. Acknowledge it and move on.
Warm/Strict - Because I care about you, you must serve the consequence of ..... Create a clear and consistent environment that is warm but strict. Explain to students why you are doing what you are doing. Distinguish between behavior and people. "Your behavior is being inconsiderate." You have to forgive, smile, we are moving forward. Use non-verbal behavior.
Change the Pace - It's worth thinking about changing topics 10-15 mins, but more the FORMAT. Start with a quick activity, then create a song, etc. That will help reach all your learners.
Work the Clock - Let kids know a time frame. How much time they will have until the next activity.
Every Minute Matters - High energy review games. Read a poem. Math facts.
One at a Time - Make sure to only ask one question at a time.
Hit Rate - Questions are asked at a quick rate. There is a problem if they are all getting the questions correct. You must adjust so that they start thinking more.
Verbatim (No Bate and Switch) - Do not switch questions -- keep it the same when you restate questions.